In my previous post I introduced Xamarin UI Test (XUT) and Xamarin Test Cloud (XTC).
This article we will know how easy it is to test deeplinking capabilities in XTC !
For about a year now I’ve been leading our mobile UI automated tests unit in Xpand-IT leveraging Xamarin Test Cloud, researching and developing mobile UI tests for clients. We came a long way since then, strengthening our relationship with Xamarin by becoming one of the few Xamarin Test Cloud Consulting Partner worldwide (after our Xamarin Premier Consulting Partner mark) and providing tests development services and Xamarin Test Cloud subscription alternatives to the market. Does it show how proud I am of our work?🙂
Today I’m taking the oportunity to share some Xamarin UI Test / Xamarin Test Cloud knowledge, following Xamarin Evolve 2016 contest. In this article you’ll see how we can automate any Android app (we’ll use Twitter)!
Hey, you, yes you, desperate developer, who’s using Genymotion, Xamarin Android Player or something similar, that was just working but now you can’t connect your IDE to it for no apparent reason, have you experience one of the following problems?
(Exception in IDE) Timeout waiting for device
(Exception in IDE) Can't find devices
If your answer is yes to any of the above (or similar), then brace yourself, for 0.00€ you’ll have your problem solved, that’s correct, 0.00€, no credit card required AND, if you do this in the next 5 minutes, you won’t just stop being desperate but, you’ll be overall awesome instead ! (i.e., until you compile your program and find a bucket full of errors)
After struggling with this for days I found the source of the problem, it all comes down to updates! Momma always said, “Life is a box of updates, you never know what you gonna get“.
Today I had the need to downgrade my Visual Studio 2013 license, due to the Ultimate one expiration. This never crossed my mind before but one would figure it would be similar to the Windows 8 process in which the features are key dependent, well, one (like me) would be wrong. You’ll need to install the Premium version all over.
Even if you uninstall the Ultimate version and afterwards install the Premium, when you run the app the Ultimate licence will be presented. Didn’t I just uinstalled it? Yes you have (well, at least I suppose) so, wheres the catch?
Codeplex is yet again the home of another unofficial project that promises to further develop XNA, you can access the repository here: MSXNA.
I don’t know if this is feasible from a legal point of view but, at least they have already uploaded XNA support for Visual Studio 2012 and Visual Studio 2013, which you can download here, at your own risk.
As I haven’t tried it yet, feel free to comment here with your feedback!
I’ve been using Unreal Engine 4 for some time now, which by the way, I’m positive is going to be the best game development tool out there, you just can’t go wrong with Epic, it’s going to be legen…. Wait for it… !
Having the opportunity to shape this amazing tool and learn a lot in the process is great but, last week I received one of the best perks of being in this great program: A Christmas card, A3 size, signed by Epic Games CEO himself, Sir Tim Sweeney!
Thanks for the card Tim, hope family’s great, all of me here wish you and Epic a great year, ta ta !
I’ve written my second article for GameDevelopment Tuts+, edited by Michael Williams, Workflow Tip: How to Keep Files in Two Places at Once !
In this article I explain what are hard links, symbolic links and junctions, showcasing some useful applications, for instance, how to have your Unreal Development Kit (UDK) 3 project backed up in Dropbox and how to organize your music library by artist, dealing with the VA musics that should be in multiple folders, without extra space usage.